PM3.6 - Mewtwo - Subaction - Swing4_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 |

Stats

IASA: 14
Hitboxes active: 8-11
Hitbox set 0 hits: 8
Subaction Index: 0x12f

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-11

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Trip Rate Shieldstun Hitlag Targets
0 2 10 90 0 100 120 Normal Paper 100 0.3 6 6
0 3 10 90 0 100 120 Normal Paper 100 0.3 6 6

Scripts

Main

  1. BeamSwordTrail { unk: 2 }
  2. AsyncWait(7.0)
  3. Subroutine(External: gameAnimCmd_HarisenSwing4Common)
  4. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 48, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 26, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(11.0)
  7. DeleteAllHitBoxes
  8. BeamSwordTrail { unk: 3 }
  9. SyncWait(2.0)
  10. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(10.0)
      3. Rumble { unk1: 13, unk2: 0 }