PM3.6 - Mewtwo - Subaction - EscapeF

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Stats

IASA: None
Fully Intangible: 4-19
Direction Reverse Frames: 20
Subaction Index: 0x44

Scripts

Main

  1. AsyncWait(3.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(19.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. ReverseDirection
  6. AsyncWait(39.0)
  7. AllowInterrupts

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371656), Bool(true), Bool(true)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371657), Bool(true), Bool(true)] }
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
    1. IfStatementAnd ((LongtermAccessInt(Temp2) GreaterThanOrEqual scalar(6)))
    2. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 143, graphic: 14, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.1, randomize: None, terminate_with_animation: false })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(3.0)
  6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(194)
  3. SyncWait(8.0)
  4. SyncWait(8.0)
  5. SyncWait(8.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(2.0)
  3. SlopeContourStand { leg_bone_parent: 2 }
  4. AsyncWait(5.0)
  5. SlopeContourStand { leg_bone_parent: 0 }
  6. AsyncWait(12.0)
  7. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
  8. AsyncWait(16.0)
  9. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }