PM3.6 - Ganondorf - Subaction - EscapeF

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Stats

IASA: 31
Fully Intangible: 4-19
Direction Reverse Frames: 20
Subaction Index: 0x44

Scripts

Main

  1. AsyncWait(3.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(19.0)
  5. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  6. ChangeHurtBoxStateAll { state: Normal }
  7. ReverseDirection

GFX

  1. Goto(EscapeB GFX 0x2b6b0)

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(4718)
  3. SyncWait(8.0)
  4. SoundEffect1(4769)
  5. SyncWait(8.0)
  6. SoundEffect1(4767)
  7. SyncWait(8.0)

Other

  1. Goto(EscapeB Other 0x2b7e0)
  2. AsyncWait(3.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  4. AsyncWait(25.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }