PM3.6 - Ganondorf - Subaction - LandingFallSpecial

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Stats

IASA: 32
Subaction Index: 0x33

Scripts

Main

  1. SetEdgeSlide(StayOn)
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
    1. FrameSpeedModifier { multiplier: 3.0, unk: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectOther1(4730)
  2. SoundEffect1(4769)
  3. SoundEffect1(4767)
  4. AsyncWait(1.0)
  5. SyncWait(3.0)
  6. SyncWait(3.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 14, unk2: 0 }
  3. AsyncWait(5.0)