PM3.6 - Ike - Subaction - LandingFallSpecial

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Stats

IASA: 32
Subaction Index: 0x33

Scripts

Main

  1. Subroutine(Wait1 Main 0x30c20)
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
    1. IfStatementAnd ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
    2. AsyncWait(10.0)
    3. AllowInterrupts
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(284)))
    1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(285)))
    2. AsyncWait(15.0)
    3. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectOther1(5880)
  2. SoundEffect1(5919)
  3. SoundEffect1(5917)
  4. AsyncWait(1.0)
  5. SyncWait(3.0)
  6. SyncWait(3.0)

Other

  1. Rumble { unk1: 4, unk2: 0 }
  2. SlopeContourStand { leg_bone_parent: 6 }