PM3.6 - Ike - Subaction - SpecialHi2
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Stats
IASA: |
None |
Hitboxes active: |
1, 3-20, 29-40 |
Hitbox set 0 hits: |
1, 3, 5, 13, 29 |
Subaction Index: |
0x1e1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
60 |
120 |
100 |
91 |
Slash |
Slam |
0.5 |
0.5 |
4 |
2 |
|
0 |
1 |
6 |
60 |
120 |
100 |
78 |
Slash |
Slam |
0.5 |
0.5 |
4 |
2 |
|
0 |
2 |
6 |
55 |
105 |
100 |
80 |
Slash |
Slam |
0.5 |
0.5 |
4 |
2 |
|
0 |
3 |
6 |
55 |
105 |
100 |
91 |
Slash |
Slam |
0.5 |
0.5 |
4 |
2 |
|
Frames:3-4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
100 |
100 |
87 |
Slash |
Unknown(112) |
AD |
false |
0.5 |
0.5 |
2 |
1 |
|
0 |
1 |
2 |
50 |
100 |
100 |
87 |
Slash |
Unknown(112) |
AD |
false |
0.5 |
0.5 |
2 |
1 |
|
Frames:5-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
60 |
100 |
87 |
Slash |
Unknown(112) |
AD |
false |
0.5 |
0.5 |
2 |
1 |
|
0 |
1 |
2 |
30 |
60 |
100 |
87 |
Slash |
Unknown(112) |
AD |
false |
0.5 |
0.5 |
2 |
1 |
|
Frames:13-20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
19 |
38 |
100 |
85 |
Slash |
Unknown(112) |
AD |
false |
0.5 |
0.8 |
2 |
1 |
|
0 |
1 |
2 |
19 |
38 |
100 |
85 |
Slash |
Unknown(112) |
AD |
false |
0.5 |
0.8 |
2 |
1 |
|
Frames:29-40
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
10 |
20 |
100 |
270 |
Slash |
Unknown(112) |
AD |
false |
0.5 |
7 |
2 |
1 |
|
0 |
1 |
2 |
10 |
20 |
100 |
270 |
Slash |
Unknown(112) |
AD |
false |
0.5 |
7 |
2 |
1 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 91, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 120, size: 2.87, x_offset: 0.0, y_offset: 3.29, z_offset: 17.86, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 78, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 120, size: 2.87, x_offset: 0.0, y_offset: 3.29, z_offset: 6.58, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 55, kbg: 100, shield_damage: 0, bkb: 105, size: 2.87, x_offset: 0.0, y_offset: 12.69, z_offset: 6.58, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 91, wdsk: 55, kbg: 100, shield_damage: 0, bkb: 105, size: 2.87, x_offset: 0.0, y_offset: 12.69, z_offset: 17.86, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(2.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 87, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 100, size: 4.0, x_offset: 0.0, y_offset: 3.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 87, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 100, size: 4.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- DeleteHitBox(2)
- DeleteHitBox(3)
- AsyncWait(4.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 87, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 3.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 87, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(12.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 85, wdsk: 19, kbg: 100, shield_damage: 0, bkb: 38, size: 4.0, x_offset: 0.0, y_offset: 3.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 85, wdsk: 19, kbg: 100, shield_damage: 0, bkb: 38, size: 4.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- AsyncWait(28.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 10, kbg: 100, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 3.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 7, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 10, kbg: 100, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 7, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(40.0)
- DeleteAllHitBoxes
- AsyncWait(45.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
GFX
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2293761), Bool(false), Bool(true)] }
- SwordGlow(SwordGlow { color: 4, blur_length: 4, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 3.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(25.0)
SFX
- AsyncWait(0.0)
- SoundEffect1(5896)
- SyncWait(2.0)
- SoundVoiceOttotto
- SoundEffect1(5897)
- SyncWait(10.0)
- SoundEffect1(5897)
- SyncWait(9.0)
- SoundEffect1(5898)
- SyncWait(4.0)
- SoundEffect1(83)
- SyncWait(3.0)
- SoundEffect1(5921)
- SyncWait(2.0)
- SoundEffect1(5899)
- SyncWait(10.0)
- SoundEffect1(5899)
Other
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(20.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(40.0)
- Rumble { unk1: 16, unk2: 0 }