PM3.6 - Ike - Subaction - AttackHi4
            
            
            
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            Stats
            
                
                    | IASA: | 57 | 
                
                    | Hitboxes active: | 14-20 | 
                
                    | Hitbox set 0 hits: | 14 | 
                
                    | Subaction Index: | 0x5d | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:14-20
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 19 | 50 | 90 | 70 | Slash | Slam | 0.9 | 9 | 10 | 8 |            | 
                            
                            | 0 | 1 | 19 | 50 | 90 | 70 | Slash | Slam | 0.9 | 9 | 10 | 8 |            | 
                            
                            | 0 | 2 | 22 | 50 | 90 | 70 | Slash | Slam | 1.1 | 11 | 11 | 11 |            | 
                            
                            | 0 | 3 | 19 | 50 | 90 | 70 | Slash | Slam | 0.9 | 9 | 10 | 8 |            | 
                            
                            | 0 | 4 | 16 | 50 | 90 | 80 | Slash | Slam | 0.7 | 16 | 9 | 5 |            | 
                
             
            Scripts
            Main
            - AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 9, bkb: 50, size: 2.65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 9, bkb: 50, size: 2.85, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 11, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 9, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(16.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 16, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- FrameSpeedModifier { multiplier: 1.5385, unk: 0 }
- AsyncWait(70.0)
- AllowInterrupts
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- SwordGlow(SwordGlow { color: 4, blur_length: 4, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: -12.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: -10.0, y_offset: 0.0, z_offset: -7.5, x_rotation: 0.0, y_rotation: 30.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(22.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
            - AsyncWait(7.0)
- SoundEffectStop(105)
- SoundEffect1(2420)
- SyncWait(6.0)
- SoundEffect1(167)
- SoundEffect1(5922)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(2.0)
- SoundEffectStop(5922)
- SoundEffectStop(167)
- SyncWait(1.0)
- SoundEffect1(5841)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 19, unk2: 0 }
- ScreenShake { magnitude: 0 }