PM3.6 - Jigglypuff - Subaction - AttackHi4
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Stats
IASA: |
41 |
Hitboxes active: |
3-6 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
20 |
110 |
90 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
15 |
20 |
110 |
90 |
Normal |
Kick |
8 |
7 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 3.5, unk: 0 }
- AsyncWait(7.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 20, size: 5.86, x_offset: 0.0, y_offset: 4.41, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 20, size: 3.91, x_offset: -1.47, y_offset: 4.41, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(45.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffectStop(191)
- if (RollADie value(2))
- SoundEffect1(6135)
- SyncWait(5.0)
- SoundEffect1(6130)
- SyncWait(6.0)
- SoundEffect1(6132)
Other
- AsyncWait(6.0)
- Rumble { unk1: 18, unk2: 0 }