PM3.6 - Jigglypuff - Subaction - Attack11
            
            
            
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            Stats
            
                
                    | IASA: | 16 | 
                
                    | Hitboxes active: | 5-6 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x48 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-6
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 8 | 50 | 44 | Normal | Paper | 3 | 3 |            | 
                            
                            | 0 | 1 | 3 | 8 | 50 | 44 | Normal | Paper | 3 | 3 |            | 
                            
                            | 0 | 2 | 3 | 8 | 50 | 44 | Normal | Paper | 3 | 3 |            | 
                
             
            Scripts
            Main
            - AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 44, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 8, size: 3.52, x_offset: -1.64, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 44, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 8, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 44, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 8, size: 3.52, x_offset: 1.64, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(15.0)
- AllowInterrupts
GFX
            - AsyncWait(2.0)
- Subroutine(0x9019d080)
SFX
            - AsyncWait(4.0)
- SoundEffect1(6137)
Other
            - AsyncWait(4.0)
- Rumble { unk1: 22, unk2: 0 }