PM3.6 - Ike - Subaction - AttackLw41
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Stats
IASA: |
36 |
Hitboxes active: |
8-11 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
30 |
100 |
140 |
Slash |
Slam |
0.9 |
7 |
8 |
6 |
|
0 |
1 |
14 |
30 |
100 |
140 |
Slash |
Slam |
0.9 |
7 |
8 |
6 |
|
0 |
2 |
16 |
30 |
100 |
140 |
Slash |
Slam |
1.1 |
8 |
9 |
9 |
|
0 |
3 |
14 |
30 |
100 |
140 |
Slash |
Slam |
0.9 |
7 |
8 |
6 |
|
0 |
4 |
11 |
30 |
100 |
150 |
Slash |
Slam |
0.7 |
11 |
6 |
4 |
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Scripts
Main
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 140, wdsk: 0, kbg: 100, shield_damage: 7, bkb: 30, size: 2.65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 140, wdsk: 0, kbg: 100, shield_damage: 7, bkb: 30, size: 2.45, x_offset: -1.0, y_offset: 0.0, z_offset: 0.8, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 140, wdsk: 0, kbg: 100, shield_damage: 8, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 140, wdsk: 0, kbg: 100, shield_damage: 7, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 150, wdsk: 0, kbg: 100, shield_damage: 11, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- CallEveryFrame { thread_id: 9, script: 0x2f9a8 }
- AsyncWait(25.0)
- RemoveCallEveryFrame { thread_id: 9 }
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(33.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- SwordGlow(SwordGlow { color: 4, blur_length: 3, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(6.0)
- SoundEffectStop(105)
- SoundEffect1(2421)
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SoundEffect1(167)
- SoundEffect1(5922)
- AsyncWait(14.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- Subroutine(0x9019fa90)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
- AsyncWait(7.0)
- Rumble { unk1: 19, unk2: 0 }
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 0.75, stength: 110.0, speed: 300.0, size: 0.8, unk3: 0.0, unk4: 12.0, unk5: 24.0, unk6: 24.0, unk7: 24.0, unk8: 40 })
- AsyncWait(16.0)
- EndAestheticWindEffect { unk: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }