PM3.6 - Ike - Subaction - FinalStartHit

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 |

Stats

IASA: None
Fully Intangible: 1-37
Subaction Index: 0x1ed

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. CameraNormal
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  4. AsyncWait(6.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  6. ArticleEvent(0)

GFX

    SFX

      Other

      1. ItemVisibility(false)
      2. Rumble { unk1: 15, unk2: 0 }
      3. ScreenShake { magnitude: 2 }