PM3.6 - Ganondorf - Subaction - SpecialAirSStart
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Stats
IASA: |
None |
Hitboxes active: |
16-31 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x1d4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xe8 |
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0 |
2 |
12 |
60 |
100 |
25 |
Darkness |
Burn |
AD |
false |
7 |
6 |
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0 |
3 |
12 |
60 |
100 |
25 |
Darkness |
Burn |
AD |
false |
7 |
6 |
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Frames:19-31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xe8 |
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0 |
1 |
Grab |
set action: 0xe8 |
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0 |
2 |
12 |
60 |
100 |
25 |
Darkness |
Burn |
AD |
false |
7 |
6 |
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0 |
3 |
12 |
60 |
100 |
25 |
Darkness |
Burn |
AD |
false |
7 |
6 |
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Scripts
Main
- LedgeGrabEnable(Disable)
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 0, kbg: 10, wdsk: 0, bkb: 100, effect: Darkness, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- FloatVariableSet { variable: RandomAccessFloat (0x801490), value: 8.5 }
- AsyncWait(15.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 2.4, x_offset: 0.0, y_offset: 10.0, z_offset: 5.1, set_action: 232, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 2.5, x_offset: 0.0, y_offset: 2.0, z_offset: 2.0, set_action: 232, target: AerialAndGrounded, unk: Some(2) })
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 5.13, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.8, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(18.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 2.0, x_offset: 0.0, y_offset: 6.0, z_offset: 7.75, set_action: 232, target: AerialAndGrounded, unk: Some(2) })
- AsyncWait(28.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(31.0)
- DeleteAllGrabBoxes
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(55.0)
- LedgeGrabEnable(EnableInFront)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 5, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: -4.87, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- SoundEffect1(4761)
- SyncWait(19.0)
- SoundEffect1(4762)
Other