PM3.6 - Ganondorf - Subaction - EscapeN
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Stats
IASA: |
None |
Fully Intangible: |
2-15 |
Subaction Index: |
0x43 |
Scripts
Main
- AsyncWait(1.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(15.0)
- ChangeHurtBoxStateAll { state: Normal }
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
GFX
- GraphicEffect(GraphicEffect { graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 100, green: 0, blue: 185, alpha: 90 }
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 100, green: 0, blue: 185, alpha: 120 }
- Subroutine(0x2b578)
- AsyncWait(1.0)
- FlashEffectOverlay { red: 100, green: 0, blue: 185, alpha: 120 }
- TagDisplay(false)
- loop 7 times:
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- SyncWait(1.0)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 100, green: 0, blue: 185, alpha: 0 }
- SyncWait(4.0)
- RemoveFlashEffect
SFX
- SoundEffect1(4718)
- AsyncWait(1.0)
- SyncWait(29.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }