PM3.6 - Mewtwo - Subaction - SpecialSThrow

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Stats

IASA: None
Subaction Index: 0x1d8

Throw

Frame: 31

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
10 65 64 87 Unknown(10) Unique AerialAndGrounded 8 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 87, kbg: 64, wdsk: 0, bkb: 65, effect: Unknown(10), unk0: 0.0, unk1: 1.0, unk2: 0.0, unk3: 2, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 6, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. AsyncWait(31.0)
  5. ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  6. FrameSpeedModifier { multiplier: 0.65, unk: 0 }
  7. AsyncWait(40.0)

GFX

  1. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 76, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
  3. AsyncWait(28.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  5. FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 85 }
  6. SyncWait(2.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  8. FlashEffectOverlay { red: 250, green: 0, blue: 200, alpha: 75 }
  9. SyncWait(2.0)
  10. SetColorOfFlashEffectOverlay { transition_time: 6, red: 250, green: 0, blue: 200, alpha: 0 }
  11. SyncWait(5.0)
  12. RemoveFlashEffect

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(58)
  3. SoundEffect1(5792)
  4. SyncWait(28.0)
  5. SoundEffect1(5803)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(21.0)
  3. Rumble { unk1: 15, unk2: 0 }
  4. AsyncWait(40.0)