PM3.6 - Mewtwo - Subaction - SpecialHiStart

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Stats

IASA: None
Subaction Index: 0x1d9

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x75) }
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }

GFX

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 143, graphic: 13, bone: 10, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. AsyncWait(2.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 143, graphic: 15, bone: 10, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(2.0)
    3. SlopeContourStand { leg_bone_parent: 0 }
    4. Rumble { unk1: 13, unk2: 0 }