PM3.6 - Yoshi - Subaction - Catch
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Stats
IASA: |
63 |
Hitboxes active: |
17-27 |
Subaction Index: |
0x6c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x107 |
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0 |
1 |
Grab |
set action: 0x107 |
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0 |
2 |
Grab |
set action: 0x107 |
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Frames:19-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x107 |
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0 |
1 |
Grab |
set action: 0x107 |
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Scripts
Main
- AsyncWait(16.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 41, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.94, set_action: 263, target: GroundedOnly, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 41, size: 2.624, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 263, target: GroundedOnly, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 5.74, x_offset: 0.0, y_offset: 7.0, z_offset: 4.7, set_action: 263, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteGrabBox(2)
- AsyncWait(27.0)
- DeleteAllGrabBoxes
- AsyncWait(47.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(62.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(15.0)
- SoundEffect1(1137)
- SoundEffect1(1137)
Other
- AsyncWait(4.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(65.0)
- Rumble { unk1: 16, unk2: 0 }