PM3.6 - Yoshi - Subaction - AttackS4S
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
Stats
IASA: |
37 |
Partially Intangible: |
5-9 |
Hitboxes active: |
7-9 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
32 |
98 |
361 |
Normal |
Kick |
9 |
8 |
|
0 |
1 |
17 |
32 |
98 |
361 |
Normal |
Kick |
9 |
8 |
|
0 |
2 |
17 |
32 |
98 |
361 |
Normal |
Kick |
9 |
8 |
|
Scripts
Main
- AsyncWait(4.0)
- ChangeHurtBoxStateSpecific { bone: 38, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 43, state: IntangibleFlashing }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 32, size: 4.705867, x_offset: 0.0, y_offset: 2.4705834, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 32, size: 3.9215667, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 32, size: 2.3529334, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(36.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(6.0)
- SoundEffectStop(191)
- Subroutine(0x222ac)
- SoundEffect1(168)
- SoundEffect1(109)
- SoundEffect1(3009)
- SoundEffect1(114)
- SyncWait(1.0)
- SyncWait(3.0)
- SyncWait(1.0)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(6.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(30.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 15 }