PM3.6 - Yoshi - Subaction - LandingHeavy
            
            
            
                |
                1 |
                2 |
                3 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 4 | 
                
                    | Subaction Index: | 0x32 | 
            
            Scripts
            Main
            - Subroutine(Wait1 Main 0x20c0c)
- BoolVariableSetFalse { variable: RandomAccessInt (0x56) }
GFX
            - GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - SoundEffectOther1(2968)
- AsyncWait(3.0)
Other
            - Rumble { unk1: 23, unk2: 0 }
- AsyncWait(5.0)
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(23.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 6 }