PM3.6 - Lucas - Subaction - LandingHeavy

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Stats

IASA: 4
Subaction Index: 0x32

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x7a) }
  2. BoolVariableSetFalse { variable: RandomAccessInt (0x56) }
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(127)))
    1. FrameSpeedModifier { multiplier: 2.0, unk: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectOther1(5179)
  2. AsyncWait(3.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 23, unk2: 0 }