PM3.6 - Lucas - Subaction - AttackAirF

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Stats

IASA: 33
Auto Cancel Window: 32-48
Auto Cancel Lag: 4
Landing Lag: 15
Landing Lag (L-Cancel): 7
Hitboxes active: 5-10
Hitbox set 0 hits: 5
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-6

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 8 36 93 55 Normal Kick true 5 5
0 1 8 36 93 55 Normal Kick true 5 5
0 2 12 36 95 55 Electric MagicZap false 7 6

Frames:7-10

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 7 36 94 55 Normal Kick true 5 5
0 1 7 36 94 55 Normal Kick true 5 5
0 2 8 36 93 55 Electric MagicZap false 5 5

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  2. AsyncWait(4.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 36, size: 4.1, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 36, size: 3.69, x_offset: 0.0, y_offset: 0.0, z_offset: -0.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 55, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 36, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(2.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 55, wdsk: 0, kbg: 94, shield_damage: 0, bkb: 36, size: 3.0, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 55, wdsk: 0, kbg: 94, shield_damage: 0, bkb: 36, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: -0.15, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 36, size: 2.75, x_offset: 0.0, y_offset: 0.0, z_offset: 3.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(10.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(31.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AsyncWait(32.0)
  15. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 0, x_offset: 8.5, y_offset: 3.5, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(54)
  3. SoundEffect1(5132)
  4. Rumble { unk1: 12, unk2: 0 }
  5. Goto(0x9019c168)

Other

  1. Subroutine(0x2342c)