PM3.6 - Lucas - Subaction - AttackAirF
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
                47 |
                48 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 33 | 
                
                    | Auto Cancel Window: | 32-48 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 15 | 
                
                    | Landing Lag (L-Cancel): | 7 | 
                
                    | Hitboxes active: | 5-10 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x63 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-6
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 8 | 36 | 93 | 55 | Normal | Kick | true | 5 | 5 |            | 
                            
                            | 0 | 1 | 8 | 36 | 93 | 55 | Normal | Kick | true | 5 | 5 |            | 
                            
                            | 0 | 2 | 12 | 36 | 95 | 55 | Electric | MagicZap | false | 7 | 6 |            | 
                
             
            Frames:7-10
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 7 | 36 | 94 | 55 | Normal | Kick | true | 5 | 5 |            | 
                            
                            | 0 | 1 | 7 | 36 | 94 | 55 | Normal | Kick | true | 5 | 5 |            | 
                            
                            | 0 | 2 | 8 | 36 | 93 | 55 | Electric | MagicZap | false | 5 | 5 |            | 
                
             
            Scripts
            Main
            - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 36, size: 4.1, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 36, size: 3.69, x_offset: 0.0, y_offset: 0.0, z_offset: -0.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 55, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 36, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 55, wdsk: 0, kbg: 94, shield_damage: 0, bkb: 36, size: 3.0, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 55, wdsk: 0, kbg: 94, shield_damage: 0, bkb: 36, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: -0.15, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 36, size: 2.75, x_offset: 0.0, y_offset: 0.0, z_offset: 3.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(31.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(32.0)
- AllowInterrupts
GFX
            - AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 0, x_offset: 8.5, y_offset: 3.5, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
SFX
            - AsyncWait(4.0)
- SoundEffect1(54)
- SoundEffect1(5132)
- Rumble { unk1: 12, unk2: 0 }
- Goto(0x9019c168)
Other
            - Subroutine(0x2342c)