PM3.6 - Lucas - Subaction - Swing3_4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
Stats
IASA: |
None |
Hitboxes active: |
9-11 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x13b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
7 |
12 |
150 |
361 |
Flower |
Punch |
4 |
5 |
5 |
|
0 |
3 |
7 |
12 |
150 |
361 |
Flower |
Punch |
4 |
5 |
5 |
|
Scripts
Main
- AsyncWait(8.0)
- Subroutine(External: gameAnimCmd_LipStickSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 47, new_x_offset: 0.0, new_y_offset: -0.7, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 22, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(9.0)
- UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(0)] }
- AsyncWait(11.0)
- DeleteAllHitBoxes
GFX
SFX
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(8.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(24.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }