PM3.6 - Lucas - Subaction - SpecialLwEnd

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Stats

IASA: None
Hitboxes active: 1
Hitbox set 0 hits: 1
Subaction Index: 0x1e4

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:1

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Shieldstun Hitlag Targets
0 0 6 80 60 127 Electric MagicZap false false 4 4
0 1 6 80 60 127 Electric MagicZap false false 4 4

Scripts

Main

  1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 127, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.8, x_offset: 0.0, y_offset: 6.3, z_offset: 3.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 127, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 4.1, x_offset: 0.0, y_offset: 6.3, z_offset: 9.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
  3. SyncWait(1.0)
  4. DeleteAllHitBoxes
  5. EnableInterruptGroup(GroundJump)
  6. EnableInterruptGroup(AirJump)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 32, bone: 0, x_offset: 0.0, y_offset: 6.5, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. SoundEffect1(7932)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }