PM3.6 - Yoshi - Subaction - Swing1_4
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24 |
Stats
IASA: |
None |
Hitboxes active: |
5-8 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x13a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
4 |
9 |
150 |
361 |
Flower |
Punch |
2 |
3 |
4 |
|
0 |
3 |
4 |
9 |
150 |
361 |
Flower |
Punch |
2 |
3 |
4 |
|
Scripts
Main
- AsyncWait(4.0)
- Subroutine(External: gameAnimCmd_LipStickSwing1Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 65, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 24, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }