PM3.6 - Squirtle - Subaction - AttackS4S
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Stats
IASA: |
47 |
Hitboxes active: |
10-16 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
16 |
25 |
104 |
361 |
Normal |
Shell |
false |
9 |
8 |
|
Frames:11-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
25 |
104 |
361 |
Normal |
Shell |
false |
8 |
7 |
|
0 |
1 |
16 |
25 |
104 |
361 |
Normal |
Shell |
false |
9 |
8 |
|
Frames:14-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
12 |
104 |
361 |
Normal |
Shell |
false |
6 |
6 |
|
Scripts
Main
- Subroutine(0x25c84)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shell, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 25, size: 4.05, x_offset: 0.0, y_offset: 0.0, z_offset: -2.8202667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shell, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteHitBox(1)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 12, size: 4.51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shell, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- Subroutine(0x242c4)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- Subroutine(0x2047c)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(19.0)
- RemoveFlashEffect
- Armor { armor_type: None, tolerance: 0.0 }
- AsyncWait(21.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(30.0)
SFX
- AsyncWait(9.0)
- SoundEffectStop(191)
- SoundVoiceLow
- SoundEffect1(5521)
- SyncWait(1.0)
- SoundEffect1(5588)
- SyncWait(11.0)
- SoundEffect1(5546)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- AsyncWait(9.0)
- Rumble { unk1: 19, unk2: 0 }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- AsyncWait(32.0)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }
- AsyncWait(41.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }