PM3.6 - Squirtle - Subaction - SpecialS_1
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Stats
IASA: |
None |
Hitboxes active: |
2-50 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1da |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-49
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shield Dmg |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
45 |
77 |
35 |
Normal |
Unknown(136) |
MD |
false |
4 |
60 |
6 |
6 |
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Scripts
Main
- Goto(SpecialS Main 0x1fe40)
GFX
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- loop 5 times:
- Subroutine(0x20924)
- SyncWait(1.0)
SFX
- SoundEffectTransient(5579)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- RumbleLoop { unk1: 2, unk2: 0 }