PM3.6 - Squirtle - Subaction - SpecialS_1

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Stats

IASA: None
Hitboxes active: 2-50
Hitbox set 0 hits: 2
Subaction Index: 0x1da

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-49

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shield Dmg Rehit Rate Shieldstun Hitlag Targets
0 0 11 45 77 35 Normal Unknown(136) MD false 4 60 6 6

Scripts

Main

  1. Goto(SpecialS Main 0x1fe40)

GFX

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
    1. loop 5 times:
      1. Subroutine(0x20924)
      2. SyncWait(1.0)

SFX

  1. SoundEffectTransient(5579)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
  4. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
  5. RumbleLoop { unk1: 2, unk2: 0 }