PM3.6 - Squirtle - Subaction - SpecialNLight
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Stats
IASA: |
None |
Subaction Index: |
0x1d1 |
Scripts
Main
- AsyncWait(2.0)
- Subroutine(0x21da4)
- AsyncWait(3.0)
- loop 3 times:
- UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
- SyncWait(3.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
GFX
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(6.0)
SFX
- AsyncWait(6.0)
- SoundEffect1(5574)
Other
- AsyncWait(2.0)
- ItemVisibility(false)
- AsyncWait(3.0)
- RumbleLoop { unk1: 5, unk2: 0 }
- AsyncWait(17.0)
- ItemVisibility(true)