PM3.6 - Squirtle - Subaction - Swing4_2
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Stats
IASA: |
None |
Hitboxes active: |
8-10 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x136 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
18 |
12 |
100 |
361 |
Normal |
Punch |
6 |
10 |
8 |
|
0 |
3 |
18 |
12 |
100 |
361 |
Normal |
Punch |
6 |
10 |
8 |
|
Scripts
Main
- AsyncWait(7.0)
- Subroutine(External: gameAnimCmd_StarRodSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 15, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 13, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(8.0)
- UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
- AsyncWait(10.0)
- DeleteAllHitBoxes
GFX
SFX
Other
- AsyncWait(4.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }