PM3.6 - Squirtle - Subaction - SpecialSHiEnd
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Stats
IASA: |
None |
Hitboxes active: |
1-11 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1df |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shield Dmg |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
40 |
110 |
80 |
Normal |
Unknown(136) |
MD |
8 |
60 |
8 |
7 |
|
Frame:4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shield Dmg |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
40 |
110 |
80 |
Normal |
Unknown(136) |
MD |
true |
1 |
8 |
60 |
8 |
7 |
|
0 |
1 |
9 |
40 |
90 |
361 |
Water |
Unknown(72) |
AP |
false |
1.2 |
0 |
0 |
6 |
7 |
|
0 |
2 |
9 |
40 |
90 |
361 |
Water |
Unknown(72) |
AP |
false |
1.2 |
0 |
0 |
6 |
7 |
|
Frame:5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shield Dmg |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
40 |
110 |
80 |
Normal |
Unknown(136) |
MD |
8 |
60 |
8 |
7 |
|
Scripts
Main
- ResetVerticalVelocityAndAcceleration(true)
- DeleteAllHitBoxes
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 5, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -15.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 225.0, z_rotation: 0.0, scale: 1.0499834, randomize: None, terminate_with_animation: true })
- SoundEffectVictory(5564)
- Armor { armor_type: None, tolerance: 0.0 }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 8, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(136), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 60, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(3.0)
- Subroutine(0x22ab4)
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 3.0, x_offset: 0.0, y_offset: 2.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 3.0, x_offset: 0.0, y_offset: 2.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteHitBox(1)
- DeleteHitBox(2)
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(136), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDirReverse, unk1: true, stretches_to_bone: true, unk2: true, can_hit1: true, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: true, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: true, can_hit10: false, can_hit11: false, can_hit12: false, can_hit13: true, enabled: false, unk3: 1, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(6.0)
- DeleteAllHitBoxes
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2031622), Bool(false), Bool(false)] }
- SyncWait(4.0)
- Subroutine(0x22ad4)
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- SyncWait(5.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(25.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }