PM3.6 - Squirtle - Subroutine - 0x242c4
- AsyncWait(20.0)
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -0.3 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(46.0)