PM3.6 - Squirtle - Subroutine - 0x2258c
- FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 160 }
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 75 }
- SoundEffect1(5520)
- SoundEffect1(5591)
- SyncWait(2.0)