PM3.6 - Squirtle - Subroutine - 0x2258c

  1. FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 160 }
  2. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
  3. SyncWait(1.0)
  4. FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 75 }
  5. SoundEffect1(5520)
  6. SoundEffect1(5591)
  7. SyncWait(2.0)