PM3.6 - Ness - Subaction - AttackS4S
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
Stats
IASA: |
44 |
Hitboxes active: |
10-11 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
50 |
70 |
361 |
Normal |
NessBat |
10 |
8 |
|
0 |
1 |
20 |
50 |
70 |
361 |
Normal |
NessBat |
10 |
9 |
|
0 |
2 |
22 |
50 |
70 |
361 |
Normal |
NessBat |
11 |
10 |
|
0 |
3 |
24 |
50 |
75 |
361 |
Normal |
HomeRunBat |
12 |
10 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(6.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 50, size: 2.34, x_offset: 0.0, y_offset: 3.52, z_offset: 5.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: NessBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: NessBat, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 50, size: 2.925, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: NessBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: NessBat, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 50, size: 3.13, x_offset: 0.0, y_offset: 4.495, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: NessBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: NessBat, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 3, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 50, size: 3.325, x_offset: 0.0, y_offset: 10.38, z_offset: 1.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: NessBat, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- AsyncWait(17.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(38.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(43.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(8.0)
- SoundEffectStop(191)
- SoundEffect1(3655)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(4.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }
- AsyncWait(9.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(10.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 20 }