PM3.6 - Ness - Subaction - Swing3_1

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Stats

IASA: None
Hitboxes active: 9-11
Hitbox set 0 hits: 9
Subaction Index: 0x129

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-11

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 12 16 100 361 Normal HomeRunBat 6 7 6
0 3 12 16 100 361 Normal HomeRunBat 6 7 6

Scripts

Main

  1. AsyncWait(8.0)
  2. Subroutine(External: gameAnimCmd_BatSwing3Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 49, new_x_offset: 0.0, new_y_offset: -0.7, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 25, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(11.0)
  6. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
      2. AsyncWait(4.0)
      3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
      4. AsyncWait(8.0)
      5. Rumble { unk1: 17, unk2: 0 }
      6. AsyncWait(26.0)
      7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }