PM3.6 - Ness - Subaction - AppealHiSmashL
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
Stats
IASA: |
None |
Fully Invincible: |
28-29 |
Subaction Index: |
0x51 |
Scripts
Main
GFX
- AsyncWait(27.0)
- ChangeHurtBoxStateAll { state: Invincible }
- UnlimitedScreenTint(UnlimitedScreenTint { tint_id: 0, transition_in_time: 2, red: 255, green: 255, blue: 255, alpha: 153 })
- AsyncWait(29.0)
- UnlimitedScreenTint(UnlimitedScreenTint { tint_id: 0, transition_in_time: 6, red: 255, green: 255, blue: 255, alpha: 0 })
- EndUnlimitedScreenTint { tint_id: 0, transition_out_time: 6 }
- ChangeHurtBoxStateAll { state: Normal }
SFX
- AsyncWait(27.0)
- SoundEffectTransient(4)
- AsyncWait(40.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- AsyncWait(95.0)
- ItemVisibility(true)