PM3.6 - Samus - Subaction - JumpF

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Stats

IASA: None
Subaction Index: 0x15

Scripts

Main

  1. SoundEffect1(2871)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. if ((LongtermAccessInt(CostumeID) NotEqual scalar(8)))
    1. if ((LongtermAccessInt(CostumeID) Equal scalar(7)))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: -1.0, y_offset: 0.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 25.0, scale: 0.55, randomize: None, terminate_with_animation: true })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: 0.0, y_offset: -0.4, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    2. else
      1. if ((LongtermAccessInt(CostumeID) Equal scalar(6)))
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: -0.8, y_offset: 0.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -7.0, scale: 0.7, randomize: None, terminate_with_animation: true })
      2. else
        1. if ((LongtermAccessInt(CostumeID) Equal scalar(5)))
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: -1.0, y_offset: -0.1, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.69998336, randomize: None, terminate_with_animation: true })
        2. else
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

GFX

    SFX

      Other