PM3.6 - Kirby - Subaction - SpecialNStart_6

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |

Stats

IASA: None
Subaction Index: 0x22d

Scripts

Main

  1. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (BoolIsTrue LongtermAccessBool (0x7c)) }
  2. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) Equal scalar(0)))
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: ((InternalConstantInt(CurrentFrame) GreaterThanOrEqual scalar(70))) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: ((InternalConstantInt(CurrentFrame) GreaterThanOrEqual scalar(70))) }
  6. PreviousInterruptAddRequirement(InAir)
  7. Goto(0x537a4)

GFX

  1. AsyncWait(22.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 460, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.75, randomize: None, terminate_with_animation: false })
  3. loop 5 times:
    1. FlashEffectOverlay { red: 221, green: 240, blue: 255, alpha: 100 }
    2. SyncWait(3.0)
    3. RemoveFlashEffect
    4. SyncWait(3.0)

SFX

  1. AsyncWait(20.0)
  2. SetVelocity { x_vel: -0.75, y_vel: 0.0 }

Other