PM3.6 - Kirby - Subaction - SpecialNEnd_9
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 11-18 | 
                
                    | Hitbox set 0 hits: | 11 | 
                
                    | Subaction Index: | 0x294 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:11-14
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 9 | 60 | 100 | 80 | Aura | Burn | false | 13 | 6 | 5 |            | 
                            
                            | 0 | 1 | 9 | 60 | 100 | 80 | Aura | Burn | false | 13 | 6 | 5 |            | 
                            
                            | 0 | 4 | 9 | 60 | 100 | 270 | Aura | Burn | false | 13 | 6 | 5 |            | 
                
             
            Frames:15-18
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 9 | 60 | 100 | 80 | Aura | Burn | false | 13 | 6 | 5 |            | 
                            
                            | 0 | 1 | 9 | 60 | 100 | 80 | Aura | Burn | false | 13 | 6 | 5 |            | 
                            
                            | 0 | 4 | 9 | 60 | 100 | 80 | Aura | Burn | false | 13 | 6 | 5 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
- AsyncWait(10.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 11.0, x_offset: 0.0, y_offset: 7.52, z_offset: 8.083983, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 8.2, x_offset: 0.0, y_offset: 23.5, z_offset: 8.083983, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 4, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- Armor { armor_type: None, tolerance: 0.0 }
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 7.52, z_offset: 8.08, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 18.0, z_offset: 8.08, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 4, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 60, size: 3.4, x_offset: 0.0, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(18.0)
- DeleteAllHitBoxes
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 292, graphic: 1, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 292, graphic: 2, bone: 400, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectLight { red: 180, green: 230, blue: 255, alpha: 255, light_source_x: 75.0, light_source_y: -10.0 }
- AsyncWait(25.0)
- SetColorOfFlashEffectLight { transition_time: 20, red: 255, green: 255, blue: 255, alpha: 0 }
- AsyncWait(45.0)
- RemoveFlashEffect
SFX
            - AsyncWait(1.0)
- SoundEffect1(6865)
- SyncWait(2.0)
- SoundEffect1(3037)
- SyncWait(6.0)
- SoundEffect1(3038)
Other
            - AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 110.0, speed: 300.0, size: 0.6, unk3: -4.0, unk4: 12.0, unk5: 20.0, unk6: 20.0, unk7: 20.0, unk8: 40 })
- ItemVisibility(false)
- AsyncWait(10.0)
- Rumble { unk1: 13, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(22.0)
- EndAestheticWindEffect { unk: 0 }