PM3.6 - Sonic - Subaction - AttackS4Hi

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Stats

IASA: 32
Hitboxes active: 6-12
Hitbox set 0 hits: 6
Subaction Index: 0x57

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 16 30 100 361 Normal Punch 9 8
0 1 16 30 100 70 Normal Punch 9 8
0 2 16 30 100 361 Normal Punch 9 8
0 3 16 30 100 70 Normal Punch 9 8

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 10 85 361 Normal Punch 7 6
0 1 12 10 85 70 Normal Punch 7 6
0 2 12 10 85 361 Normal Punch 7 6
0 3 12 10 85 70 Normal Punch 7 6

Scripts

Main

  1. Goto(AttackS4S Main 0x2639c)

GFX

  1. Goto(AttackS4S GFX 0x9fa0)

SFX

  1. AsyncWait(5.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(2680)
  4. SoundEffect1(6563)
  5. SoundEffect1(166)

Other

  1. AsyncWait(4.0)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(80.0)] }
  4. Rumble { unk1: 13, unk2: 0 }