PM3.6 - Sonic - Subaction - AttackS4Start

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |

Stats

IASA: None
Subaction Index: 0x56

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.3, unk: 0 }

GFX

  1. AsyncWait(6.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 76, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(107)

Other

  1. SlopeContourStand { leg_bone_parent: 0 }