PM3.6 - Sonic - Subaction - AttackS4Hold

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Stats

IASA: None
Subaction Index: 0x5b

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. AsyncWait(3.0)
    3. loop Infinite times:
      1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      3. SyncWait(6.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      5. SyncWait(6.0)

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectTransient(105)
    3. SyncWait(5.0)
    4. SoundEffect1(107)
    5. SyncWait(13.0)
    6. SoundEffect1(107)
    7. SyncWait(13.0)
    8. SoundEffect1(107)
    9. SyncWait(13.0)
    10. SoundEffect1(107)
    11. SyncWait(13.0)
    12. SoundEffect1(107)

    Other

    1. RumbleLoop { unk1: 37, unk2: 0 }