PM3.6 - Sonic - Subaction - FinalEnd

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Stats

IASA: None
Fully Intangible: 1-40
Subaction Index: 0x1ef

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  3. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 258, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffect1(6516)

Other

  1. SlopeContourStand { leg_bone_parent: 0 }
  2. ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
  3. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(8), Bool(false)] }
  4. AsyncWait(22.0)
  5. SlopeContourStand { leg_bone_parent: 6 }