PM3.6 - Sonic - Subaction - SpecialSDashLw_1

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Stats

IASA: None
Partially Intangible: 1-361
Hitboxes active: 4-361
Hitbox set 0 hits: 4
Subaction Index: 0x1e4

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-360

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 1 8 40 75 30 Normal Slash false 1.5 5 8

Scripts

Main

  1. SoundEffect1(6490)
  2. DisableInterruptGroup(AirJump)
  3. AsyncWait(3.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 30, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 40, size: 2.95, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
  5. Goto(0x30b14)

GFX

  1. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 4, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. loop 20 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 270.0, z_rotation: -90.0, scale: 0.65, randomize: None, terminate_with_animation: true })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: -90.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    4. SyncWait(10.0)
    5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(70), Bool(false), Bool(true)] }

SFX

  1. Goto(SpecialSEndLoop GFX 0x2ed0c)

Other

  1. Rumble { unk1: 13, unk2: 0 }
  2. Subroutine(0x2430)
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  5. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  6. if (not(BoolIsTrue LongtermAccessBool (0x71)))
    1. if (ButtonNotPressed value(1))
      1. ResetVerticalVelocityAndAcceleration(true)
    2. else
      1. loop 8 times:
        1. SyncWait(2.0)
        2. if (ButtonPress value(1))
          1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
          2. AddVelocity { x_vel: Constant(-0.0768), y_vel: Constant(0.07) }
          3. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
      2. AsyncWait(20.0)
      3. LedgeGrabEnable(EnableInFront)
  7. else
    1. if ((LongtermAccessFloat (0x47) GreaterThan scalar(0.3)))
      1. loop 8 times:
        1. SyncWait(2.0)
        2. if (ButtonPress value(1))
          1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
          2. AddVelocity { x_vel: Constant(-0.0768), y_vel: Constant(0.07) }
          3. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
      2. AsyncWait(20.0)
      3. LedgeGrabEnable(EnableInFront)
    2. else
      1. FloatVariableSet { variable: LongtermAccessFloat (0x46), value: InternalConstantInt(HorizontalCharacterVelocity) }
      2. if ((LongtermAccessFloat (0x46) LessThanOrEqual scalar(1)))
        1. FloatVariableSet { variable: LongtermAccessFloat (0x46), value: 1 }
      3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
      4. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
      5. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Variable(LongtermAccessFloat(Address(71))) }
      6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
      7. loop 5 times:
        1. SyncWait(2.0)
        2. if (ButtonHeld value(1))
          1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
          2. ResetVerticalVelocityAndAcceleration(true)
          3. AddVelocity { x_vel: Constant(-0.06826667), y_vel: Constant(0.005) }
          4. BoolVariableSetFalse { variable: LongtermAccessInt(MeteorCancelWindow) }
      8. AsyncWait(10.0)
      9. LedgeGrabEnable(EnableInFront)