PM3.6 - Sonic - Subaction - SpecialSDashLw_1
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Stats
IASA: |
None |
Partially Intangible: |
1-361 |
Hitboxes active: |
4-361 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x1e4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-360
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
8 |
40 |
75 |
30 |
Normal |
Slash |
false |
1.5 |
5 |
8 |
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Scripts
Main
- SoundEffect1(6490)
- DisableInterruptGroup(AirJump)
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 30, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 40, size: 2.95, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- Goto(0x30b14)
GFX
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 4, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 20 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 270.0, z_rotation: -90.0, scale: 0.65, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: -90.0, scale: 0.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(70), Bool(false), Bool(true)] }
SFX
- Goto(SpecialSEndLoop GFX 0x2ed0c)
Other
- Rumble { unk1: 13, unk2: 0 }
- Subroutine(0x2430)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- if (not(BoolIsTrue LongtermAccessBool (0x71)))
- if (ButtonNotPressed value(1))
- ResetVerticalVelocityAndAcceleration(true)
- else
- loop 8 times:
- SyncWait(2.0)
- if (ButtonPress value(1))
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(-0.0768), y_vel: Constant(0.07) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(20.0)
- LedgeGrabEnable(EnableInFront)
- else
- if ((LongtermAccessFloat (0x47) GreaterThan scalar(0.3)))
- loop 8 times:
- SyncWait(2.0)
- if (ButtonPress value(1))
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(-0.0768), y_vel: Constant(0.07) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(20.0)
- LedgeGrabEnable(EnableInFront)
- else
- FloatVariableSet { variable: LongtermAccessFloat (0x46), value: InternalConstantInt(HorizontalCharacterVelocity) }
- if ((LongtermAccessFloat (0x46) LessThanOrEqual scalar(1)))
- FloatVariableSet { variable: LongtermAccessFloat (0x46), value: 1 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Variable(LongtermAccessFloat(Address(71))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- loop 5 times:
- SyncWait(2.0)
- if (ButtonHeld value(1))
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- ResetVerticalVelocityAndAcceleration(true)
- AddVelocity { x_vel: Constant(-0.06826667), y_vel: Constant(0.005) }
- BoolVariableSetFalse { variable: LongtermAccessInt(MeteorCancelWindow) }
- AsyncWait(10.0)
- LedgeGrabEnable(EnableInFront)