PM3.6 - Sonic - Subaction - LandingAirN

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Stats

IASA: 16
Partially Intangible: 1-15
Subaction Index: 0x67

Scripts

Main

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. SoundEffect1(6483)
    2. AsyncWait(2.0)
    3. SyncWait(22.0)
    4. SoundEffectOther1(6520)

    Other

    1. ItemVisibility(false)
    2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    3. Rumble { unk1: 22, unk2: 0 }
    4. Subroutine(0x2430)
    5. SyncWait(5.0)
    6. loop 2 times:
      1. Subroutine(0x2430)
      2. SyncWait(3.0)
      3. Subroutine(0x24c8)
      4. SyncWait(3.0)
    7. AsyncWait(15.0)
    8. Rumble { unk1: 22, unk2: 0 }
    9. AsyncWait(20.0)
    10. ItemVisibility(true)
    11. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
    12. AsyncWait(24.0)
    13. SlopeContourStand { leg_bone_parent: 6 }