PM3.6 - Lucario - Subaction - ThrowLw
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Stats
IASA: |
None |
Subaction Index: |
0x75 |
Throw
Frame: 20
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
7 |
80 |
44 |
70 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 7, trajectory: 70, kbg: 44, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: false, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 75, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- FrameSpeedModifier { multiplier: 1.5500166, unk: 0 }
- AsyncWait(31.0)
- ApplyThrow { unk0: 0, bone: 55, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- FrameSpeedModifier { multiplier: 0.64515, unk: 0 }
GFX
- AsyncWait(24.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(21.0)
- SoundEffect1(111)
- SoundEffect1(112)
- SyncWait(2.0)
- SoundVoiceLow
- SoundEffect1(94)
- SoundEffect1(63)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(23.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }
- AsyncWait(24.0)
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(26.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(6), Value(6), Bool(true)] }
- AsyncWait(44.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }