PM3.6 - Lucario - Subaction - NONE
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Stats
IASA: |
None |
Subaction Index: |
0x3 |
Scripts
Main
- DeleteSwordGlow { fade_time: 1 }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228225), Bool(true), Bool(true)] }
- if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(100)))
- SwordGlow(SwordGlow { color: 7, blur_length: 8, point1_bone: 29, point1_x_offset: 0.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 29, point2_x_offset: 0.5, point2_y_offset: 1.7, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 2228225, bone_id: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- SwordGlow(SwordGlow { color: 7, blur_length: 8, point1_bone: 49, point1_x_offset: -0.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 49, point2_x_offset: -0.5, point2_y_offset: -1.7, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 2228225, bone_id: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(50)))
- SwordGlow(SwordGlow { color: 8, blur_length: 8, point1_bone: 29, point1_x_offset: 0.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 29, point2_x_offset: 0.5, point2_y_offset: 1.7, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 2228225, bone_id: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.6 })
- SwordGlow(SwordGlow { color: 8, blur_length: 8, point1_bone: 49, point1_x_offset: -0.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 49, point2_x_offset: -0.5, point2_y_offset: -1.7, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 2228225, bone_id: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.6 })
- if (OnGround)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x42) }
GFX
SFX
Other