PM3.6 - Lucario - Subaction - NONE

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Stats

IASA: None
Subaction Index: 0x3

Scripts

Main

  1. DeleteSwordGlow { fade_time: 1 }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228225), Bool(true), Bool(true)] }
  3. if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(100)))
    1. SwordGlow(SwordGlow { color: 7, blur_length: 8, point1_bone: 29, point1_x_offset: 0.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 29, point2_x_offset: 0.5, point2_y_offset: 1.7, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 2228225, bone_id: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
    2. SwordGlow(SwordGlow { color: 7, blur_length: 8, point1_bone: 49, point1_x_offset: -0.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 49, point2_x_offset: -0.5, point2_y_offset: -1.7, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 2228225, bone_id: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  4. else
    1. if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(50)))
      1. SwordGlow(SwordGlow { color: 8, blur_length: 8, point1_bone: 29, point1_x_offset: 0.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 29, point2_x_offset: 0.5, point2_y_offset: 1.7, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 2228225, bone_id: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.6 })
      2. SwordGlow(SwordGlow { color: 8, blur_length: 8, point1_bone: 49, point1_x_offset: -0.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 49, point2_x_offset: -0.5, point2_y_offset: -1.7, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 2228225, bone_id: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.6 })
  5. if (OnGround)
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x42) }

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