PM3.6 - Lucario - Subaction - Attack13
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
Stats
IASA: |
41 |
Hitboxes active: |
8-11 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x4a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
30 |
120 |
55 |
Aura |
Aura |
0.6 |
4 |
2 |
|
0 |
1 |
5 |
30 |
120 |
55 |
Aura |
Aura |
0.6 |
4 |
2 |
|
0 |
2 |
5 |
30 |
120 |
55 |
Aura |
Aura |
0.6 |
4 |
2 |
|
Scripts
Main
- Subroutine(0x230f4)
- AsyncWait(1.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x20) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x21) }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 55, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 0.6, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 55, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: -1.5, z_offset: 0.25, tripping_rate: 0.0, hitlag_mult: 0.6, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 55, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.25, tripping_rate: 0.0, hitlag_mult: 0.6, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- AsyncWait(40.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 13.0, z_offset: 9.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- Subroutine(0x9019e5a8)
- Subroutine(0x9019e6a8)
- Subroutine(0x23a68)
SFX
- AsyncWait(7.0)
- SoundVoiceLow
- SoundEffect1(5830)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(4.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(7.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
- AsyncWait(28.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }