PM3.6 - Lucario - Subroutine - 0x23a68

  1. BoolVariableSetFalse { variable: RandomAccessBool (0x20) }
  2. BoolVariableSetFalse { variable: RandomAccessBool (0x21) }
  3. loop Infinite times:
    1. if (ButtonHeld value(0))
      1. BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
    2. else
      1. BoolVariableSetFalse { variable: RandomAccessBool (0x22) }
    3. if (ButtonHeld value(1))
      1. BoolVariableSetTrue { variable: RandomAccessBool (0x23) }
    4. else
      1. BoolVariableSetFalse { variable: RandomAccessBool (0x23) }
    5. if (EnteringOrIsInHitLag)
      1. loop 20 times:
        1. if (EnteringOrIsInHitLag)
          1. Subroutine(0x23c58)
          2. Subroutine(NONE Main 0x29b40)
        2. if (ButtonHeld value(0))
          1. BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
        3. else
          1. BoolVariableSetFalse { variable: RandomAccessBool (0x22) }
        4. if (ButtonHeld value(1))
          1. BoolVariableSetTrue { variable: RandomAccessBool (0x23) }
        5. else
          1. BoolVariableSetFalse { variable: RandomAccessBool (0x23) }
        6. if (not(BoolIsTrue RandomAccessBool (0x22)))
          1. BoolVariableSetTrue { variable: RandomAccessBool (0x20) }
        7. if (not(BoolIsTrue RandomAccessBool (0x23)))
          1. BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
        8. SyncWait(1.0)
      2. BoolVariableSetFalse { variable: RandomAccessBool (0x20) }
      3. BoolVariableSetFalse { variable: RandomAccessBool (0x21) }
    6. SyncWait(1.0)