PM3.6 - Lucario - Subroutine - 0x25a28

  1. if (RollADie value(4))
    1. SoundEffect1(2312)
  2. else
    1. if (RollADie value(3))
      1. SoundEffect1(2368)
    2. else
      1. if (RollADie value(2))
        1. SoundEffect1(2369)
      2. else
        1. if (CharacterExists)
          1. SoundEffect1(2370)