PM3.6 - Lucario - Subaction - SpecialNHold

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

  1. loop Infinite times:
    1. if ((LongtermAccessInt(Temp2) LessThan scalar(4)))
      1. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(0), Value(1)] }
      2. SyncWait(4.0)
    2. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(0), Value(0)] }
    3. SyncWait(5.0)

GFX

  1. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. FlashEffectLight { red: 128, green: 230, blue: 255, alpha: 200, light_source_x: -135.0, light_source_y: -10.0 }
    3. SyncWait(1.0)
    4. SetColorOfFlashEffectLight { transition_time: 10, red: 128, green: 230, blue: 255, alpha: 100 }
    5. SyncWait(10.0)
    6. RemoveFlashEffect
    7. SyncWait(1.0)

SFX

  1. SoundEffectTransient(5818)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(20.0)
  4. RumbleLoop { unk1: 9, unk2: 55 }