PM3.6 - Zelda - Subaction - TurnRun
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Stats
IASA: |
None |
Subaction Index: |
0x12 |
Scripts
Main
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(17.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(8.0)
- SoundEffect1(4010)
- SyncWait(2.0)
- SoundEffect2(4060)
- SyncWait(3.0)
- SoundEffect2(4058)
Other
- SlopeContourStand { leg_bone_parent: 0 }