PM3.6 - Zelda - Subaction - TurnRun

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Stats

IASA: None
Subaction Index: 0x12

Scripts

Main

  1. AsyncWait(9.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(17.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(4010)
  3. SyncWait(2.0)
  4. SoundEffect2(4060)
  5. SyncWait(3.0)
  6. SoundEffect2(4058)

Other

  1. SlopeContourStand { leg_bone_parent: 0 }