PM3.6 - Zelda - Subaction - LandingAirF

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |

Stats

IASA: 19
Subaction Index: 0x68

Scripts

Main

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectOther1(4020)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
    2. Rumble { unk1: 22, unk2: 0 }
    3. AsyncWait(3.0)
    4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    5. AsyncWait(20.0)
    6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }